![]() Others have a difficult time fulfilling certain roles such as Faeries not being strong Attackers due to having a Defensive Elite AND a population penalty, Dwarves and Undead having penalties/limitations to Thievery, Human penalty to Magic, etc. ![]() Some Races lend themselves heavily to one of the above roles such as Orcs and Undead being prime Attackers by virtue of their 9-point Offensive Elites (among other attributes). Mages hurl damaging spells from afar, killing enemy populations, destroying buildings, and disrupting the normal day-to-day functions of an enemy province.Thieves scout out information on enemies, conduct subterfuge to weaken an opponent from within, steal resources, and (on occasion) create havoc by assassinating prime personnel within an enemy province.Attackers, well, attack - not only conquering enemy lands, but also through destructive Razes, Plundering enemy resources, stealing scientific knowledge through Learn attacks, and so forth.The three principle Roles available are: Attacker, Thief, and Mage. Admittedly, I've been away from the game for a while, but the principles and general dynamics of Utopia have remained relatively unchanged for most of its history.Īll Races are a balance between pros and cons (even Elves), and your choice of Race should be reflective upon your desired role within your Kingdom. Per the suggestions of several (in other threads), I've decided to take a stab at writing a bit of an intro guide regarding the strengths and liabilities of the various combinations.
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